In the time of television, a device in stand-by mode was practically switched off. Only a small red light would indicate that it is ready to be switched on at the push of a button. These days, the stand-by mode is deceptive. It goes unnoticed that our smartphones are still running a variety of programs. The things that increase our willingness to provide information are tracking, logging and recording us. We all know about the commercial and governmental use of data. The systematic collection of data does not just put the user at risk. As the manipulation of the 2016 US election by Cambridge Analytica has shown, it also poses a threat to democracy. And still, as users we have become comfortable in the stand-by mode. Do we have a way out of this fully monitored existence? And what is the role of technological advancements in all of this?
As an artist by training, Yu Zhang got the doctorate degree in 2017 and launched her own studio in the Netherlands. She approaches Interactive Art with mixed reality installations and projections, sensor-based interactives and computational arts. She roots her artistic intent in the symbolism of Asian traditions and transforms the artistic unpacking of drama and cultural signifiers into experiences of interactivity and connectivity that ultimately bridge artistic expression and audience experience. Starting from interaction, she constructs layers of different connections between artist, artwork, audience, and the environment to express how far such connectivity can impact and reshape the structure and relations of objects, space, and time within a dynamic audience experience.
Matthew Mosher is an intermedia artist, Fulbright Scholar, and research professor who creates embodied experiential systems. He received his BFA in Furniture Design from the Rhode Island School of Design and his MFA in Intermedia from Arizona State University. Currently, he is an assistant professor of Games and Interactive Media at the University of Central Florida. His internationally exhibited artworks bridge the physical and digital worlds by mixing computer programming, collaborative practice, and traditional sculpture processes.
Katharina Weitz studied Computer Science and Psychology at the University of Bamberg. Since October 2018 she is working as a research associate at the Chair for Human-Centered Multimedia at the University of Augsburg. She is interested in topics of machine learning in the field of social Human-Computer Interaction. The influence of explainability and transparency of AI systems on people’s trust is a central point of her research activities. In addition to her research activities, the communication of scientific findings to the general public is of great importance to her.
Eleni Economidou is a Research Fellow at the Center for Human-Computer Interaction since November 2017. She has an educational background in architecture and interaction design. She is quite keen on the design and development of tangible, interactive products; bringing ideas into the physical world through a hands-on process. Her specific scope lies within the themes of design fiction and responsive architecture.